Sprout
CALM · SAFE · CLEVER

The games library that calms your child's screen time.

Calm thinking games for children, grown-ups and grandparents. No points, no adverts, nothing to buy inside. The reward is finishing.

First week free · no card needed · 12 games · whole household

WHY FAMILIES CHOOSE US

A safe space to leave your child with a screen

Calms busy brains and reduces over-stimulation

Develops lifelong skills and aids learning

Encourages deeper retention of what they learn

BUILT FOR LEARNING, EASY TO RUN

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Every game wears the skills it builds — one small icon language across the whole library, from deduction to geography.

And it's easy to run: a PIN-protected parents' dashboard in plain English, gentle break reminders you control, and profiles for up to 4 players.

SKILLS FOR A DIFFERENT FUTURE

The world our children will grow into is changing faster than any before it. Employers already rank creative thinking among the decade's most-wanted skills — with demand growing faster than for any other thinking skill (WEF Future of Jobs).

Yet children's creative-thinking scores have been falling since 1990, even as IQ rises (Kim, 2011). Our games push the other way: strategy, flexible thinking, and finding another route when the obvious one fails.

ONE FAIR PRICE

£4.99 / month

First week free · no card needed
Up to 4 players — more available
Cancel any time, lose nothing

WHAT THE PEER-REVIEWED RESEARCH SHOWS

Expected rewards reduce children's later interest in activities they already enjoyed — the "overjustification effect".

Finding from Lepper, Greene & Nisbett, 1973, and five decades of follow-up research

Cool-hued learning environments measurably improve attention and memory.

Finding from Llinares et al., Building & Environment, 2021

Learning-environment design accounts for around 16% of a year's learning progress.

Finding from Barrett et al., 2015 — 153 UK classrooms, 3,766 pupils

Findings summarised from the published studies; the researchers are not affiliated with this platform.

A calmer, more honest approach to children's screen time

Lower the temperature — don't raise it

Warm paper, quiet colour, silence by default. Nothing flashes, counts down or begs to be tapped. Children settle into these games the way they settle into a good book — and parents notice the difference in the room afterwards.

Build the muscle that matters — perseverance

Every game practises the same loop: try, see the honest result, adjust, keep going. No lives, no timers, no "game over" — failure costs nothing, which is exactly what makes children willing to try again. That loop transfers to homework and far beyond.

Safety by subtraction — not by settings

No chat, no strangers, no adverts, no purchases, no links out, no data collection. We didn't add safety features to a risky product; we removed every risky thing from the product itself.

WHY US?

Everything a family needs, nothing that hooks

The library

Twelve classic thinking games — deduction, words, numbers, memory — every one built to the same published reward-free standard, with three difficulty settings that grow with the player.

Find out more →

The grown-ups' room

A PIN-protected dashboard that reports in plain English: time, games, and the skills being practised. Children never see their own statistics.

Find out more →

Gentle by design

Welcome messages, a daily fun fact, and break suggestions you control — worded as care, never as nagging. The app that suggests stopping.

Find out more →

The skill language

Every game wears small icons for what it builds — deduction, focus, memory, numbers, words — one vocabulary families learn once, across the whole shelf.

Find out more →

A published standard

No points, no pressure, no tricks, no data collection — written down, applied to every game, ours today and vetted guest developers' tomorrow.

Find out more →

Research-led, family-tested

Built on five decades of motivation and learning research, and tested at real kitchen tables before anything ships.

Read the research →
12

thinking games on the shelf — every one passing the same published reward-free standard

3

generations served: shelves for children, grown-ups, and gentle memory games for older family

0

adverts, purchases, or strangers — ever. There is no free-with-ads tier and never will be

50yrs

of peer-reviewed motivation research behind the reward-free design

difficulty settings on every game — Gentle, Steady and Stretch — so it grows with each player

1

promise: the only reward is finishing. Everything else follows from it

THREE SHELVES · ONE LIBRARY

Built for children first — that's the founding purpose. And because calm, honest thinking games turn out to be good for every brain, there's a shelf for all ages: children, adults, and older family alike.

Kids

Deduction, words and numbers that grow with each child.

Meadow · Sudoku · Make Ten · Word Search · more

Grown-ups

Codewords and harder logic — a quiet break that isn't a feed.

Codeword · Sudoku · Slide Order · Meadow

Memory

Gentle recall games with large type, no pressure, no timers.

Pairs · Word Recall · Order Trail · Dominoes

WHY IS IT FREE RIGHT NOW?

Because we're in family testing. The library is being tested by real families — including the founder's own — before wider release. While that's happening, everything is free and nothing is charged.

When we launch properly it will be one fair subscription, £4.99 a month for the household. No free-with-adverts tier, ever — adverts are how children's attention gets sold, and one honest price is what lets us promise this library will never try to hook anyone.

No points, prizes or streaks
No adverts — ever
PIN-protected parents' dashboard
Gentle break reminders
Works in any browser, nothing to install
No data leaves your device

"I built this because I couldn't find it — my children's homework lives on screens, but every game nearby was engineered to hook them. So we went to the research and built the quiet alternative."

— Francesca, founder
Read our story →

See it for yourself.

First week free · then £4.99 a month for the whole household · cancel any time, lose nothing

No card needed during the free week.

PRICING IS A PLACEHOLDER — EVERYTHING IS FREE DURING FAMILY TESTING
Sprout

Calm thinking games for children, grown-ups and grandparents. No points, no adverts, nothing to buy inside. The reward is finishing.

ABOUT
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