TWO CONKERS

WHY TWO CONKERS?

Games that calm young minds,
instead of hooking them.

Most children's games are engineered to over-stimulate — points, streaks, coins, flashing rewards, and adverts tuned to hold attention at any cost. Two Conkers is the opposite: a small, safe library of classic thinking games with none of that machinery. The only reward is finishing — which is exactly how children build real focus and perseverance.

First week free · no card needed · cancel anything, lose nothing

WHAT MAKES IT DIFFERENT

Calms over-stimulation

Warm paper, quiet colour, nothing flashing, nothing counting down. Sound is off by default. The whole platform is designed to lower the temperature, not raise it.

Genuinely safe

No chat, no strangers, no adverts, no in-app purchases, no links out, no data collection. There is nothing here a child can be sold, shown, or contacted by.

The reward is finishing

No points, stars, streaks or prizes — ever. When the puzzle resolves, that's the whole celebration. Children learn to work for "I did it", not for a payout.

Failure costs nothing

No lives, no timers, no "game over". Getting it wrong is calm and free, which is what makes it safe for a child to keep trying. That's how perseverance is built.

One library, whole family

Shelves for children, for grown-ups, and gentle memory games for older family — each person gets their own. One subscription covers the household.

A trusted shelf, not an arcade

Every game — ours today, vetted guest developers' tomorrow — must pass the same published standard. Small and curated is the point.

WHY THIS WORKS

Decades of psychology back this up. When you attach external rewards to something a child already finds interesting, their natural motivation for it falls — researchers call it the overjustification effect. Reward machines teach children to do the minimum that triggers the payout; when the rewards stop, so does the effort.

Two Conkers removes the payout entirely and tunes every game to sit just past "easy" — hard enough to need real effort, never so hard it feels hopeless, and never punishing. The loop a child practises here is: try, see the honest result, adjust, keep going. That loop is perseverance — and it transfers to homework, reading, and everything else that's worth sticking with.

Grounded in self-determination theory and the overjustification research (Lepper & colleagues, 1970s onward). Our full design principles are published openly.

THREE SHELVES, ONE LIBRARY

Kids

Thinking games tuned to build determination — deduction, words, numbers, logic. Three difficulty settings grow with each child.

Meadow · Sudoku · Word Search · Dominoes · more

Grown-ups

The same calm shelf, stretched for adults — codewords, harder logic, number puzzles. A quiet break that isn't a feed.

Codeword · Sudoku · Slide Order · Meadow

Memory

Gentle daily exercise for older minds — recall, sequencing and word games with large type, no pressure and no timers.

Pairs · Word Recall · Order Trail · Dominoes

HOW IT WORKS

1
Start your free week Set up once for the whole household. No card needed to try it.
2
Add your players A profile for each child, yourself, Grandma — each gets a shelf matched to them.
3
They just play Nothing to unlock, nothing to buy. You see time and skills in your own room, behind a PIN.

THE PROMISE

What your family does here stays on your device and is visible to you — never sold, never used to hook anyone. Children never see scores, streaks or their own statistics.

No points or starsNo adverts No chat or strangersNo in-app purchases No data leaves your deviceNo dark patterns

ONE SIMPLE PRICE

First week free

then £4.99 / month for the whole household

PRICE IS A PLACEHOLDER — EVERYTHING IS FREE DURING FAMILY TESTING
  • Up to 6 profiles, every shelf, every game
  • Your family dashboard, behind your PIN
  • Cancel any time — nothing is lost

There will be no free-with-adverts tier — adverts are how children's attention gets sold, and we won't do it. One fair price is the whole business model, which is why we can promise the library will never try to hook anyone.